Modern Canasta Rules - Canasta.com (2024)

Setting up

– 4 players divided into 2 teams sitting across from each other.
– 2 Decks 52 cards each + 4 Jokers = 108 cards in total.
– Score pad.
– Revolving canasta card tray

Card deal

Decide who is the score keeper – one for the table. Score Keeper cuts the cards and gives the bottom cards to the player on their left to deal 13 cards.

Score keeper takes the bottom 8 cards from their hand and places them on one side of the tray. The ninth card is placed sideways (It is called the TURN CARD). All remaining cards go on top of the turn card. After dealing, the dealer places any remaining cards on top of the cards in the tray and the player to the left of the dealer goes first.

– 13 cards are dealt to each player.
– The undealt cards are placed face down called “draw pile”.
– The player to the left of the dealer is the first to play, andthen deal and play continues clockwise.

Melds and card’s meaning

– 2s and Jokers are wild, 3”s are special, other remaining cards are called natural.

– A Meld is a set of cards sharing the same rank number. At least 3 cards are needed to form a meld and 7 cards become a Canasta.

– A Meld consisting of the same rank is called a natural meld, while melds that include at least one wild card are called mixed or unnatural.

– Wild cards can be used as substitutes for one or two of the cards in a meld but any meld must have at least two natural cards and never more than 2 wild cards.

– When a natural meld contains five natural cards a wild cards can be added.

– When a Canasta is completed, neither team is allowed to begin or add to a meld of that rank, those remaining cards are known as Dead Cards.
– A meld of 7’s: this special meld doesn’t ever allow adding any wild cards.

– A meld of natural Ace’s (no wilds) : this special meld must be pure unless it is part of the team’s initial meld and includes at least one wild card from the beginning.
Mixed melds are treated of Aces s normal, not special meld.

– Wild Cards can also form a meld. The team that starts a meld of wild cards can’t add any wild card to another meld until finishing the wild canasta.

– The team cannot go out with an incomplete natural meld of Aces, 7’s or wild cards on the table.

Playing

– The game is played clockwise.
– Each turn contains 3 basic actions: or pick pack, and Discard.

Draw

– A turn begins by either drawing 1 card from the draw pile, or picking up all the cards in the discard pile.(Pack)

– To pick up a card from the discard pile, (pack) the player must first add the top card of the discard pile to make a new meld using at least two matching natural cards from their hand, or add the two from their hand and the discard to an existing meld… All other cards from the discard pile go to that player’s hand after this meld is successfully played.

– If a team has a meld of five or more cards matching the rank of the top discard, they cannot take from discard pile since this would create a meld of more than seven cards, which is not allowed

– Any 3’s that are dealt in your initial hand or drawn during yourturn are placed immediately on the table, They are replaced, with another draw card unless goingfor one special hand.

Melding

Melds are kept in front of the initial melder. Both teams meld for themselves. Player may never play to an opponent’s meld.

– On their turn, player can meld from their hand onto their meld area

– Wild cards can be played as substitutes if
– The meld is put down as part of the team’sinitial meld (need at least 2 cards of a kind and can only add one or two wild cards to it). OUT or if Meld already contains at least five natural cards.

– Player needs at least 1 card In their hand after melding unless they have satisfied the requirement for going out and unless picking the pack, in which case they can meld all their cards, because they are getting the pack.

Discards

– Each turn must be ended by discarding one card face-up on top of the discard pile.

– There are several restrictions on discards: 3’s can’t be discarded.

– Wild cards can’t be discarded except: when it is the final card to be discarded for going out, or player has no other card to discard. Players cannot put themselves in that position deliberately

– SWAD = Sevens, wild cards, aces or dead cards cannot be placed on an empty tray

If SWAD is all that is that is left, playermust pick up their melded cards,starting with the last card melded, until they have a legal discard. even if having to break up a canasta, or having to return the picked pack.

The Initial Meld

The first meld made by each team during a hand is subject to certain rules.. There are three possible ways to make a valid initial meld.

1/ Minimum point count required for an initial meld and one natural meld of three or more cards.

Total Score

Minimum point count required

less than 3000

125 points

3000 to 4995

155 points

5000 or more

180 points

If a card from discard pile is used for an initial meld, the initial meld must be valid before collecting the balance of the discard pile. Addtionally the discarded card cannot complete the minimum point count or be included in the clean triple. An initial meld needs a clean triple. The team getting the bonus can only get up to and including the turn card.

2/ Bonus cards / Talon

If the initial meld is made and there are at least 9 cards in the draw pile, the melder draws cards from the draw pile.This bonus is called a talon., and is taken after discarding

No further play is allowed until the melders next turn.

When there are only 8 cards left in the draw pile, an announcement must be called and no bonus cards are available

The first team to make the initial meld draws 4 cards, while the second team draws 3 cards. No bonus cards are drawn if initial meld is made at the same time as picking the pack.

3/ End of the Play

The play ends if a player goes out or there are no more cards to be drawn from the discard pile. (Tray is empty)

Player can go out if they satisfy both requirements:

– Your team has completed at least 2 canasta’s
– You are able to meld all but one of your cards , which then becomes your discard
– You can discard to go out with any card except a 3

If a three is drawn as the last card, the game ends immediately. The 3 remains in your hand and is counted as a penalty of 5 points. Player is in the middle of their turn, no card is available for a replacement, Nothing can be done.. Hand is over.

4/ Special hand

If after drawing from the deck you have the cards required for any of thespecial handsand your team has not yet put down its initial meld you may make the first and only meld for your team by laying down your entire hand without a discard then end the round. All special hands, without exception, contain 14 cards.

3’s arenot permitted in special hands

– Pair without Wild: 4-4-5-5-7-7-8-8-9-9-10-10-Q-Q.
– Pair with Wild: 2-2-6-6-7-7-9-9-J-J-K-K-A-A. (Sevens and Aces are both required)
– Miami pair: A-A-Joker-Joker-7-7-2-2 + 3 Pairs
– Garbage:2 Four of a kind + 2 Three of a kind without any Wild cards.
– Zip Code: 2 Pair ‘s+ 2 sets of Three of a kind + 1 Four of a kind

Scoring

– At the end of a round, the round score is calculated depends on how many canastas the team has completed, 3’s and face value of melded cards.

Canasta going out Incomplete canastas Bonuses or penalties for threes Wilds, sevens and aces Penalties for cards remaining in players’ hands Scores for special hands

Team has no complete canastas

Does not apply

Team has one complete canasta

Team has two or more complete canastas

Bonus added to score

Bonus added to score

Team goes out with a special hand

Does not apply

Team has no complete canastas

Penalty deducted from score

Team has one complete canasta

Does not apply

Penalty deducted from score

Team goes out with a special hand

Does not apply

Team has no complete canastas

Penalty deducted from score

Team has one complete canasta

Team has two or more complete canastas

Does not apply

Bonus added to score

Team goes out with a special hand

Does not apply

Team has no complete canastas

Team has one complete canasta

Deducted from score

Bonus added to score

Team has two or more complete canastas

Bonus added to score

Team goes out with a special hand

Does not apply

Team has no complete canastas

Deducted form score

Team has one complete canasta

Team has two or more complete canastas

Deducted form score

Deducted form score

Team goes out with a special hand

Does not apply

Team has no complete canastas

Does not apply

Team has one complete canasta

Team has two or more complete canastas

Does not apply

Does not apply

Team goes out with a special hand

Bonus added to score

Scoring item

Team has no complete canastas

Team has one complete canasta

Team has two or more complete canastas

Team goes out with a special hand

Bonus scores for canastas and for going out

Does not apply

Bonus added to score

Bonus added to score

Does not apply

Penalties for incomplete canastas

Penalty deducted from score

Does not apply

Penalty deducted from score

Does not apply

Bonuses or penalties for threes

Penalty deducted from score

Does not apply

Bonus added to score

Does not apply

Wilds, sevens and aces

Deducted from score

Added to score

Added to score

Does not apply

Penalties for cards remaining in players’ hands

Deducted from score

Deducted from score

Deducted from score

Does not apply

Scores for special hands

Does not apply

Does not apply

Does not apply

Added to score

– If one team goes out with a special hand, the other team scores in the normal way.

1/ Scoring canastas and going out bonuses

Both teams score for any canastas they have managed to complete as follows:

– each completemixed canasta, using any natural rank except sevens:300 points
– each completenatural canasta, using any natural rank except sevens or aces:500 points
– each complete natural canasta of aces or sevens:2500 points
– a completedcanastascores3000 points(this is a wild canasta made entirely of twos)
– a completejoker canastascores2500 points(this must contain all four jokers, together with three twos)
– any other completewild canasta(containing one, two or three jokers) scores2000 points

If any player succeeded in going out, their team scores an extra bonus of 100 points

2/ Penalties for incomplete canastas, and for un-melded aces and sevens

If a team has melded pure aces, sevens or wild cards but not completed a canasta of that type, they are penalized as follows:

– Natural ace meld of less than seven cards:-2500 points
– Sevens meld of less than seven cards:-2500 points
– Wild card meld of less than seven cards: -2000 points

If a player’s hand contains three or more aces or three or more sevens at the end of the play, that player’s team is penalized as follows:

– For three or more sevens remaining in a player’s hand:minus 1500 points
– For three or more aces remaining in a player’s hand:minus 1500 points
– Also minus the face value of the aces and 7’s in the hand

3/ Bonuses or penalties for threes

Total Score

Minimum point count required

Points

1

1

500

2

2

100

3

3

300

4

4

1000

– If a team hasno canastas, the total score for their melded red and black threes (calculated from the above table) is apenalty, to be subtracted from their score.

– If a team hasone canastathere isno scorefor melded threes.

– If a team hastwo or more canastas, the total score for their melded red and black threes (calculated from the above table) is abonus, to be added to their score.

4/ Score for melded cards

– If a team has completed at least one canasta, the total value of all the cards (other than threes) melded by the team is added to the team’s score.

Card

Point Value

Jokers

50

A, 2

20

K, Q, J, 10, 9, 8

10

7, 6, 5, 4

5

– If a team has not completed any canastas, then the value of all their melded cards is subtracted from their score, along with the value of the cards remaining in their hands.

5/ Penalty for cards remaining in hand.

The total value of all the cards remaining in the hands of the players is subtracted from the team’s score

6/ Special hand scores

Hand

Points Value

Pairs without Wilds

2500

Pairs with Wilds, Aces and 7’s

2000

Miami pairs

2500

Garbage

3000

Zip Code

2500

Game end

The overall object of the game is to have a total score of 8500 or more points. When one or both teams achieve this, the game is over and the team with the higher score has won.

Modern Canasta Rules - Canasta.com (2024)

FAQs

What is the best strategy to win canasta? ›

Strategies for Success
  • Put More Emphasis on Melding: In Canasta, making melds is essential since they affect a player's score. ...
  • Handle Wild Cards Carefully: In Canasta, wild cards, like jokers and deuces, are advantageous because they may replace any other card in a meld.
Jul 10, 2023

What is the 7's rule in canasta? ›

* If you do NOT complete the Seven Canasta, a negative 2500 points is taken from your score. * 3 or more 7's in your hand at the end of a round is a 1500 point penalty (-1500 points). If both partners have 3 or more 7's, it is a 3000 point penalty (-3000).

Can you go out with 3 black 3s in canasta? ›

A player cannot go out if, after the draw, he holds two black 3s and nothing else. With just one black 3, he could go out by discarding it. With three or four black 3s, he could go out by melding them; wild cards may not be included in such a meld.

What is a garbage hand in canasta? ›

Garbage: a run of numbers from Ace to King (including a Joker, three and a Deuce. (total of 14 cards) Suits don't have to match. -

What is the red three rule in canasta? ›

If a player draws the last card of the stock and it is a red three, they must reveal it. The player may not then meld or discard, and play ends.

Is canasta good for the brain? ›

Games can be an important form of cognitive training for seniors. Card games such as canasta or bridge or board games like chess offer brain boosting power by stimulating higher functions in areas of the brain.

Can you meld 2s in canasta? ›

Melds can be increased by the addition of natural cards of the same rank or of wild cards (jokers and 2s). Melds made by both partners are kept together in front of one of them. The first side to reach 5,000 points wins.

When can you take the discard pile in canasta? ›

Picking up the discard pile

They may only pick up the discard pile if they can use the top card, either in an existing meld or by making a new meld along with at least two other cards from the hand (which can include wild cards). Only the top card is relevant for the player/team to pick up the rest of the discard pile.

How to remember cards in canasta? ›

Things that helped me:
  1. Do not turn the trick fast. Look at the cards that were played, make a mental note.
  2. Start with counting just the honors and trumps, when this becomes automatic try to remember every card.
  3. When dummy – don't sit idle, count out your partners hand. Look at it later to see how well you counted.
Oct 28, 2017

What is the first meld in canasta? ›

The first meld can contain only the top card from the discard pile. After you meet that initial requirement, however, you can pick up the discard pile and add to the meld or make new melds by using cards from the discard pile. You must make the initial meld on your own — your partner can't help you out.

What is a clean meld in canasta? ›

For a meld to be valid, all the cards in it must have the same rank, such as a meld of queens, but they don't have to be of the same suit.</p>\n<p>A meld of seven cards, such as seven 9s or seven kings, is called a <i>Canasta.</i> Making a Canasta is especially valuable for a number of reasons: You need to make a ...

What is a hidden canasta? ›

A player goes out "concealed" when they meld their entire hand in one turn, including at least one canasta, without having made an earlier meld and without previously having added any card to melds that their partner has made.

Can you have no cards in your hand in canasta? ›

A round of Canasta ends when a player has no more cards on their hand. This is called going out and it is achieved by cleverly collecting and combining cards to form sets and melding them. Melding and going out are the main ways you can collect points.

What is a Joker canasta? ›

Jokers are worth 50 points. Twos and Jokers are wild cards. No canasta can contain more than three wild cards. To put a meld on the board, a player must have three cards the same (such as three Queens) or two cards and one wild card (such as two Queens and one wild card).

Is canasta a game of luck or skill? ›

Canasta is a skill-based game, which uses strategy and a little luck. Players can draw cards, create new melds, and add cards to existing melds with each turn.

How to win canasta with a frozen pile? ›

If the discard pile is frozen, you can only pick up the discard pile if you can immediately meld that top card along with 2 more of the same card from your hand. A wild cannot help you here; you need 2 natural matches, not including wilds.

What is the meld rule in canasta? ›

A meld is three or more cards of the same rank, regardless of suit. A canasta is a meld of seven or more cards. Melds can be increased by the addition of natural cards of the same rank or of wild cards (jokers and 2s). Melds made by both partners are kept together in front of one of them.

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