Skeleton - Families - Monsters (2024)

There is a Remastered version here.

Source Bestiary pg. 298
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

Skeleton Abilities

Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.

Bestiary

Bloody The skeleton is covered in dripping blood and gains fast healing equal to its level.

Collapse [reaction] Trigger The skeleton is critically hit. Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is immobilized and flat-footed.

Explosive Death When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save.

Screaming Skull [two-actions] (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.

Bestiary 3

Blaze The skeleton is wreathed with fire, which doesn't consume its bones or gear. The skeleton gains immunity to fire and weakness 5 to cold, loses its resistance to cold, and its Strikes deal additional persistent fire damage equal to half the skeleton's level (minimum 1 damage).

Bone Missile [two-actions] The skeleton yanks a rib from its ribcage to use as an arrow or javelin. The skeleton loses HP equal to its level (minimum 1), then makes a ranged Strike. This uses the attack bonus of whichever of the skeleton's other Strikes has the highest attack bonus and deals piercing damage equal to that Strike's damage plus the skeleton's level (minimum 1).

Bone Powder Source When the skeleton takes physical damage from a critical hit, one of its bones is pulverized into a fine powder. All creatures in a 5-foot emanation that breathe take 1d6 persistent poison damage (plus an additional 1d6 for every 6 levels the skeleton has).

Skeleton of Roses Thick briars have grown through the skeleton's bones, covering it in red roses with inch-long thorns. The skeleton's unarmed melee Strikes deal additional piercing damage equal to 1/3 the skeleton's level (minimum 1 damage). At the end of each of its turns, if the skeleton has caused piercing damage with its thorns, it regains HP equal to its level (minimum 1). Each time the skeleton regains HP in this way, another rose blossoms.

Book of the Dead

Aquatic Bones The skeleton has bones from aquatic creatures, allowing it to swim using a simple tail, paddles, or similar appendage. The skeleton has a swim Speed of 20 feet and gains the aquatic trait and the aquatic ambush ability.

Bone Storm [three-actions] Frequency once per day; Effect The skeleton transforms into a cyclone of bones, taking up the same space, but twice as tall. It then Strides up to double its Speed. It can move through spaces occupied by other creatures, and this movement doesn't trigger reactions. Creatures the bone storm moves through take 1d6 slashing damage for every 2 levels of the skeleton, with a basic Reflex save against the hard DC for the creature's level. A level 1 or lower skeleton only moves; it doesn't deal damage. A creature attempts this save only once even if the bone storm moved through its space multiple times. At the end of the movement, the skeleton reforms.

Crumbling Bones The skeleton is made from crumbling bones that drift in clouds of dust. The skeleton has a fly Speed of 20 but it must end its turn within no more than 5 feet off the ground, or it falls, taking damage as normal. In addition, the skeleton can move through any space that's large enough for its skull to fit through.

Frozen The skeleton's bones are covered in a thin layer of ice. The skeleton gains immunity to cold and weakness 5 to fire and loses resistance to fire. The skeleton is surrounded by an aura of cold that deals cold damage equal to half the skeleton's level to all adjacent creatures at the start of the skeleton's turn (basic Reflex save with a standard DC for its level).

Grave Eruption [two-actions] Requirements The skeleton is undetected and buried in dirt, gravel, or other loose material; Effect The skeleton erupts from the ground, Stands, and makes a melee Strike. The target is flat-footed against this Strike. If the Strike hits, the target is frightened 1 (or frightened 2 on a critical hit).

Lacquered During the process to create the skeleton, it was covered with several layers of an alchemical lacquer, giving its bones a golden hue and granting added protection. The skeleton gains acid resistance 5 and a +2 status bonus to saves against effects that age or erode the target.

Nimble The skeleton is particularly fast and nimble. Its land Speed increases by 10 feet and it has a climb Speed of 20 feet. In addition, it gains the Nimble Dodge reaction.

Rotten The bones of this skeleton are black and rotten, having spent years in polluted water or some other foul substance. The skeleton loses its resistance to piercing and slashing damage and is surrounded by a horrific stench in a 10-foot aura. A creature entering or starting its turn in the aura must succeed at a Fortitude save against the standard DC of the skeleton's level or become sickened 1 (plus slowed 1 for as long as it remains sickened on a critical failure). While within the aura, affected creatures take a –2 circ*mstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
This stench remains for 1 hour after the rotten skeleton has been destroyed unless the bones are burned, or the rot is washed away with at least 1 gallon of water.

Members

Beetle Carapace (Creature 6), Drake Skeleton (Creature 8), Harpy Skeleton (Creature 5), Skeletal Champion (Creature 2), Skeletal Giant (Creature 3), Skeletal Horse (Creature 2), Skeletal Hulk (Creature 7), Skeletal Mage (Creature 5), Skeletal Soldier (Creature 1), Skeletal Titan (Creature 13), Skeleton Guard (Creature -1), Skeleton Infantry (Creature 11), Tyrannosaurus Skeleton (Creature 9), Wolf Skeleton (Creature 0)

Skeleton - Families - Monsters (1) Creating Skeletons

Start with a skeleton of the appropriate size. (Gargantuan skeletons can use skeletal hulk with the elite template, Gargantuan size, and 5 feet more reach.) Add Strikes, Speeds, or other abilities it would gain from its shape. For instance, a chimera skeleton might have a horn attack with its goat head and jaw attacks with its dragon and lion heads, but not a fist attack.

Skeleton - Families - Monsters (2) First to Rise

I can still remember the first time I was able to draw forth the right combination of incantations and gestures to bring a small pile of bones to life. To see them draw together and assemble, then stand, looking at me with empty eyes, waiting to obey my command. For myself, is the only intoxicant that has ever held any allure. Fortunately, I cast off the bonds of sentimentality long ago. Although, come to think of it, I think that skeletal cat still lingers in one of my many vaults.

Skeleton - Families - Monsters (3) Patchwork Skeletons

A skeleton's connection to its mortal remains is tenuous. One that's damaged can fairly easily replace a broken bone with a similar bone scavenged from another creature. A skeleton can eventually have its entire body replaced, bone by bone. Skeletons don't have much of an identity, making it unclear whether this is still the same creature.

Skeleton - Families - Monsters (4) Radiant Rebirth

When the powerful lich called the Whispering Tyrant returned from imprisonment, he unleashed the Radiant Fire that laid waste to several towns and cities around his prison of Gallowspire. Most of the fallen were left where they died, slowly steeping in necromantic energy. In the early days after these attacks, zombies commonly roamed the area, but as the years pass, skeletons have become more and more numerous.

Skeleton - Families - Monsters (5) Skeleton Origins

Necromancers occasionally add a little something extra to skeletons they animate, but sometimes skeletons can pick up aspects of their environment. Skeletons that spend centuries in an underground cavern with a lava lake often end up blazing. Corpses whose graves become overrun with briars and brambles sometimes rise with life-draining thorns, while skeletons in vermin-infested earth often take some of those vermin with them when animated.

Skeleton - Families - Monsters (6) The Skeletal Path

Diviners cast animal bones with a record of small successes. With necromancy, one can see far beyond. Animated skeletons presented with non-specific orders move in eddies as a school of fish might. Careful observation reveals patterns. This requires a large number of skeletons. Fortunately, a resource in which I am prosperous.

Skeleton - Families - Monsters (7) Unlife without Flesh

The necromantic energies that infuse animated undead skeletons give them the ability to see without eyes and move without muscles. Despite being mindless, skeletons’ instinct to evil comes from their corrupt vital essence, perverting negative energy for creation rather than destruction.

Skeleton - Families - Monsters (2024)

FAQs

What is a skeleton monster weak to? ›

Skeletons are undead monsters found in various locations across Gielinor, often in graveyards and dungeons. Being an undead monster, it is weak to Crumble Undead and the Salve amulet. They are also often weak against crush attacks.

What is the skeleton weak to in pf2e? ›

Skeleton Abilities

The skeleton gains immunity to fire and weakness 5 to cold, loses its resistance to cold, and its Strikes deal additional persistent fire damage equal to half the skeleton's level (minimum 1 damage).

How are monsters born in Undertale? ›

Monsters reproduce through a process where fragments of magic merge to create a baby monster with genetic traits being passed along through a magical process. This can happen regardless of monster type or gender, though the process of same-sex pregnancies was developed over years of experimentation.

Why are skeletons monsters? ›

Skeletons are commonly depicted as beings of evil or death during celebrations and holidays such as Halloween and the Day of the Dead. In popular culture, skeletons commonly serve as villainous characters due to their dark nature and connections to death.

Can you defeat the skeleton? ›

If players target the skeleton body on the ground with a click of the right control stick, they can easily attack it with their weapon of choice, and the skeleton will finally be gone for good. Elden Ring players will know that the skeleton is dead once they receive Runes.

Can you tame skeletal creatures? ›

These undead horde of creatures roam the Ark with only their Skeletal remains. They are strong, deadly, and reinforce their battle lust with a legion of zomdodos! Cannot be tamed.

How do you counter skeleton giant? ›

The Inferno Tower is an effective counter to the Giant Skeleton. Not only does it cost 1 less Elixir, but is also less vulnerable to most enemy spells. If needed, the Giant Skeleton can also be pulled away with another cheap card such as Skeletons.

What are the skeleton lords weak to? ›

How to Beat the Skeleton Lord Bosses. There are three Lords that you fight, 2 of which are melee combatants while the third uses Pyromancy. Since all enemies in this battle are skeletons, they will all suffer a weakness to Fire.

Why does Monster Kid have no arms? ›

The Pokémon Scraggy might be the inspiration for Monster Kid's design; both are small, yellow, bipedal lizard-like creatures with protruding teeth. While Scraggy may have arms, it has to use them perpetually to hold up its pelt, which is a lot like not having arms at all, just like Monster Kid.

Is Chara a monster in Undertale? ›

Chara — No. Chara died years before the events of Undertale. They're just a ghost now. Plus, they're human.

Why is skeleton scary? ›

The association of bones with death is a primary concern for many, as skeletons symbolize mortality, evoking psychological discomfort or fear. Most people don't like contemplating their own mortality.

Why are monsters scary? ›

What makes a monster scary? This research reminds us that the fear of the unknown and unpredictable is a potent force in our perception of scariness. An imbalance between cognition and emotion serves as a cue to a dangerous mind, and plays a crucial role in what makes some monsters truly terrifying.

Are monsters stronger than humans Undertale? ›

Monsters are far weaker than humans, both in physical combat and regarding the strength of their SOUL. This inadequacy is because monsters are mostly made of magic, which in turn makes them attuned to their SOUL.

What is skeleton weakness in Minecraft? ›

But they also have a few weaknesses. A sunlight level of 11 or lower results in a spontaneous combustion, slowly killing the MC skeleton. Stray arrows that hit other mobs also cause these mobs to attack the skeleton, so clever positioning can make others kill the Minecraft skeleton for you.

What is the Skeleton King's weakness? ›

He and his Skeletons are weak to air troops. Beware of anti-air spells and support troops that may be paired with the Skeleton King. The Skeleton King is an excellent defensive card, owing to his splash damage, good HP, and ability to get stronger when opposing units fall.

What are Skeletons weak to in Elden Ring? ›

They are vulnerable to Strike damage and most often vulnerable Holy damage. As they are part of Those Who Live in Death they are also very weak to certain holy based attacks such as the Golden Epitaph, Skill: Shared Order, and Holy Water Pot.

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